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Gaming Tools
57 tools in this collection. Choose a task below or search the complete FeuTex toolkit.
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Ability Cooldown Uptime
Estimate duty cycle and total active time for a repeatedly activated ability.
Open tool →GamingArea Effect Target Density
Estimate target counts in a circular effect under uniform spatial density.
Open tool →GamingArmor Breakpoint Hit Planner
Separate hits spent breaking armor from hits needed against health.
Open tool →GamingAxial Hex Grid Distance
Count shortest unobstructed moves between two axial hex coordinates.
Open tool →GamingChess FEN to Board Diagram
Chess FEN to Board Diagram with a downloadable result from your supplied file or structured input.
Open tool →GamingCrafting Material Planner
Scale a recipe to a target item count and subtract materials already in inventory.
Open tool →Game DesignCritical Hit Damage Expectation
Compare average hit damage and sustained damage rate with critical chance and multiplier.
Open tool →GamingCS2 Bind Config Builder
Build a CS2 .cfg file from explicit key and command pairs.
Open tool →GamingDice Sum Probability
Calculate the exact sum distribution for identical fair dice, including a target threshold.
Open tool →Game DesignDiscrete Time to Defeat
Estimate hits and time required to defeat a target with fixed armor-adjusted damage.
Open tool →GamingDOOM WAD Inspector
DOOM WAD Inspector with a downloadable result from your supplied file or structured input.
Open tool →Game DesignEscalating Upgrade Cost
Sum a fixed number of upgrades with geometric price growth.
Open tool →GamingFlat versus Percentage Cooldown Reduction
Compare two explicitly ordered cooldown-reduction rules.
Open tool →GamingFPS and Frame-Time Budget
Compare frame durations at two target frame rates and quantify the frame-time difference.
Open tool →GamingGame Auction Listing Net Proceeds
Evaluate a game marketplace sale after listing and sale fees.
Open tool →GamingGame Currency Bundle Shortfall
Calculate whole bundles needed after existing currency and a fixed bonus.
Open tool →Game DesignGame Currency Source and Sink
Estimate aggregate daily currency creation, removal and net inflation pressure.
Open tool →Game DesignGame Jump Trajectory
Tune an ideal vertical jump with constant downward acceleration.
Open tool →GamingGame Map Chunk and Local Coordinate
Convert positive or negative block positions into chunk and local coordinates.
Open tool →Game DesignGame Server Snapshot Bandwidth
Estimate outbound snapshot traffic from clients, update rate and per-client payload.
Open tool →GamingGame Shop Increasing Reroll Cost
Calculate the total for rerolls that increase by a fixed cost after each attempt.
Open tool →Game DesignGrid Movement Distance
Compare Manhattan and diagonal-enabled path costs on an obstacle-free grid.
Open tool →Game DesignIndependent Drop Confidence
Estimate the chance of at least one drop and runs needed to reach a confidence target.
Open tool →GamingInitiative Order Builder
Sort tabletop participants by initiative with an explicit tie-break score.
Open tool →Game DesignInventory Stack Slot Planner
Calculate slots needed for identical items and usable capacity after reserved slots.
Open tool →GamingLife Steal with Per-Hit Cap
Estimate healing from repeated hits with a per-hit cap and overheal.
Open tool →GamingMelee Chase Gap Closure
Estimate when a faster pursuer enters attack reach.
Open tool →GamingMinecraft Function Pack Builder
Package Minecraft commands into a function data-pack ZIP with pack.mcmeta.
Open tool →GamingMinecraft Resource Pack Starter
Create a Minecraft resource-pack starter ZIP with metadata and an assets placeholder.
Open tool →GamingMinecraft Server Properties Builder
Create a server.properties file from a JSON object of Minecraft server settings.
Open tool →GamingMinecraft Tellraw Builder
Generate a Minecraft tellraw command with message text, color and bold styling.
Open tool →GamingMinecraft Whitelist Builder
Create a Minecraft whitelist JSON file from player names and UUIDs.
Open tool →GamingMouse DPI Change Matcher
Preserve the same in-game angular movement when changing mouse DPI.
Open tool →GamingMouse Sensitivity and cm/360
Calculate physical mouse travel using DPI, sensitivity and an explicit game yaw coefficient.
Open tool →Game DesignMultiplicative Damage Reduction
Calculate effective damage after two multiplicative mitigation layers.
Open tool →Game DesignPerpendicular Target Lead
Calculate an intercept for a target moving perpendicular to the initial line of sight.
Open tool →GamingPixel Art Integer Camera Scale
Find integer upscaling and letterbox borders for pixel-art games.
Open tool →GamingPrintable Bingo Card Builder
Printable Bingo Card Builder with a downloadable result from your supplied file or structured input.
Open tool →GamingQuake PAK Inspector
Quake PAK Inspector with a downloadable result from your supplied file or structured input.
Open tool →GamingQuest Route Reward Rate
Compare reward rates with travel and repeat cooldown in the same route.
Open tool →GamingRadial Stick Deadzone Remapping
Calculate normalized analog stick output after a radial deadzone.
Open tool →GamingResource Regeneration Timer
Estimate time until a resource target is reached with a fixed regeneration interval.
Open tool →GamingRespawn Wave Arrival Planner
Calculate the next respawn wave and objective arrival.
Open tool →GamingSeason Pass Daily Matches after Weekly Missions
Subtract remaining weekly mission rewards before finding the daily match quota needed to finish a season pass.
Open tool →GamingShared Loot Round-Robin Allocation
Find complete loot rotations and extra items for a party.
Open tool →GamingShield Recharge Window
Calculate shield recovered after a recharge delay and cap.
Open tool →GamingSingle Elimination Bracket Builder
Single Elimination Bracket Builder with a downloadable result from your supplied file or structured input.
Open tool →Game DesignSpawn Wave Budget
Calculate enemy counts under a fixed wave budget with reserved elite enemies.
Open tool →GamingStatus Stack Expiry Budget
Find simultaneously active stacks under fixed-duration repeated applications.
Open tool →GamingSudoku Solver
Sudoku Solver with a downloadable result from your supplied file or structured input.
Open tool →GamingSustained Weapon DPS with Reloads
Compare damage over a complete magazine and reload cycle.
Open tool →GamingTabletop Dice Roller
Roll multiple fair dice with a signed modifier using browser cryptographic randomness.
Open tool →GamingTeam Round Equipment Budget
Split a team buy after shared utility and a reserve.
Open tool →Game DesignTexture Memory with Mipmaps
Estimate an uncompressed square power-of-two texture including its complete mip chain.
Open tool →GamingWin Rate Target Planner
Calculate consecutive additional wins needed to reach a chosen overall win rate.
Open tool →GamingWord Search Puzzle Builder
Word Search Puzzle Builder with a downloadable result from your supplied file or structured input.
Open tool →GamingXP Goal Planner
Estimate runs and play time to reach an XP goal using your own reward rates.
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