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THE FEUTEX TOOLKIT

Life Steal with Per-Hit Cap

Estimate healing from repeated hits with a per-hit cap and overheal.

Gaming workspace● Runs in your browser
01 Your input
02 Your result
View or copy raw result data
FormulaRaw heal = Math.min(damage*steal/100,cap)*hits; Effective heal = Math.min(missing,Math.min(damage*steal/100,cap)*hits)

Made for real tasks

  • Estimate healing from repeated hits with a per-hit cap and overheal.
  • Compare two scenarios by changing the inputs and rerunning the tool.
Explore step-by-step workflows →

Worked example

Inputs

Damage
80 damage/hit
Steal
15 %
Cap
10 healing/hit
Hits
5 hits
Missing
35 health

Expected results

Raw heal
50 health
Effective heal
35 health

Load the example in the workspace to reproduce these results. Display rounding does not change the underlying calculation.

How to use this tool

  1. Enter damage, steal, cap, hits, missing.
  2. Use consistent units shown beside each input. Run the calculation and review the assumptions below.

Try this example

{
  "damage": 80,
  "steal": 15,
  "cap": 10,
  "hits": 5,
  "missing": 35
}

Accuracy and scope

Every hit deals the entered fixed damage. The cap applies separately to each hit before summing; missing health is a single total ceiling. No overheal storage, healing reduction or intervening damage.

Is my data uploaded?

This tool runs locally in your browser. Input and output are not sent to a processing server. Copy or download your result before leaving the page.