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THE FEUTEX TOOLKIT

Melee Chase Gap Closure

Estimate when a faster pursuer enters attack reach.

Gaming workspace● Runs in your browser
01 Your input
02 Your result
View or copy raw result data
FormulaTime = Math.max(0,gap-reach)/(pursuer-target); Travel = Math.max(0,gap-reach)/(pursuer-target)*pursuer

Made for real tasks

  • Estimate when a faster pursuer enters attack reach.
  • Compare two scenarios by changing the inputs and rerunning the tool.
Explore step-by-step workflows →

Worked example

Inputs

Gap
20 m
Reach
2 m
Pursuer
7 m/s
Target
5 m/s

Expected results

Time
9 s
Travel
63 m

Load the example in the workspace to reproduce these results. Display rounding does not change the underlying calculation.

How to use this tool

  1. Enter gap, reach, pursuer, target.
  2. Use consistent units shown beside each input. Run the calculation and review the assumptions below.

Try this example

{
  "gap": 20,
  "reach": 2,
  "pursuer": 7,
  "target": 5
}

Accuracy and scope

Both characters move in the same straight line at constant speeds, with the pursuer faster. Reach is measured along this line; ignores obstacles, acceleration, attack animations and network delay.

Is my data uploaded?

This tool runs locally in your browser. Input and output are not sent to a processing server. Copy or download your result before leaving the page.