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THE FEUTEX TOOLKIT

Discrete Time to Defeat

Estimate hits and time required to defeat a target with fixed armor-adjusted damage.

Game Design workspace● Runs in your browser
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02 Your result
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FormulaHits required = ceil(health/damage); Time to final hit = first+(ceil(health/damage)-1)*interval; Excess damage = ceil(health/damage)*damage-health

Worked example

Inputs

Target health
1000 HP
Damage per hit
120 HP
Time between hits
0.5 s
Initial attack delay
0.2 s

Expected results

Hits required
9 hits
Time to final hit
4.2 s
Excess damage
80 HP

Load the example in the workspace to reproduce these results. Display rounding does not change the underlying calculation.

How to use this tool

  1. Estimate hits and time required to defeat a target with fixed armor-adjusted damage.
  2. Set target health, damage per hit, time between hits, initial attack delay in the indicated units.
  3. Calculate and compare hits required, time to final hit, excess damage.

Try this example

{
  "health": 1000,
  "damage": 120,
  "interval": 0.5,
  "first": 0.2
}

Accuracy and scope

Idealized educational model. Enter measured values in the displayed units; real systems may require additional corrections. User-defined game-rule arithmetic; no current game mechanics or search-volume claims.

Is my data uploaded?

This tool runs locally in your browser. Input and output are not sent to a processing server. Copy or download your result before leaving the page.