Search Ctrl K
Home / Tools
THE FEUTEX TOOLKIT

Game Server Snapshot Bandwidth

Estimate outbound snapshot traffic from clients, update rate and per-client payload.

Game Design workspace● Runs in your browser
01 Your input
02 Your result
View or copy raw result data
FormulaOutbound payload and overhead = clients*rate*(payload+overhead)*8/1e6; Snapshot interval = 1000/rate

Worked example

Inputs

Connected clients
32 clients
Snapshots per second
20 Hz
Payload per client per snapshot
500 bytes
Packet overhead
48 bytes

Expected results

Outbound payload and overhead
2.80576 Mbps
Snapshot interval
50 ms

Load the example in the workspace to reproduce these results. Display rounding does not change the underlying calculation.

How to use this tool

  1. Estimate outbound snapshot traffic from clients, update rate and per-client payload.
  2. Set connected clients, snapshots per second, payload per client per snapshot, packet overhead in the indicated units.
  3. Calculate and compare outbound payload and overhead, snapshot interval.

Try this example

{
  "clients": 32,
  "rate": 20,
  "payload": 500,
  "overhead": 48
}

Accuracy and scope

Fixed per-client payload scenario. Retransmissions, compression, interest management and protocol aggregation are excluded. User-defined game-rule arithmetic; no current game mechanics or search-volume claims.

Is my data uploaded?

This tool runs locally in your browser. Input and output are not sent to a processing server. Copy or download your result before leaving the page.