How to use this tool
- Estimate duty cycle and total active time for a repeatedly activated ability.
- Set effect duration, start-to-start cooldown, encounter duration in the indicated units.
- Calculate and compare uses starting at time zero, long-run capped uptime, total nonoverlapping active time.
Try this example
{
"duration": 8,
"cooldown": 20,
"fight": 95
}Accuracy and scope
Idealized educational model. Enter measured values in the displayed units; real systems may require additional corrections. User-defined game-rule arithmetic; no current game mechanics or search-volume claims.
Is my data uploaded?
This tool runs locally in your browser. Input and output are not sent to a processing server. Copy or download your result before leaving the page.