How to use this tool
- Compare average hit damage and sustained damage rate with critical chance and multiplier.
- Set base hit damage, critical chance, critical multiplier, attacks per second in the indicated units.
- Calculate and compare expected damage per hit, expected damage per second.
Try this example
{
"damage": 100,
"chance": 25,
"mult": 2,
"rate": 2
}Accuracy and scope
Idealized educational model. Enter measured values in the displayed units; real systems may require additional corrections. User-defined game-rule arithmetic; no current game mechanics or search-volume claims.
Is my data uploaded?
This tool runs locally in your browser. Input and output are not sent to a processing server. Copy or download your result before leaving the page.