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Critical Hit Damage Expectation

Compare average hit damage and sustained damage rate with critical chance and multiplier.

Game Design workspace● Runs in your browser
01 Your input
02 Your result
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FormulaExpected damage per hit = damage*(1+chance/100*(mult-1)); Expected damage per second = damage*(1+chance/100*(mult-1))*rate

Worked example

Inputs

Base hit damage
100 damage
Critical chance
25 %
Critical multiplier
2 ×
Attacks per second
2 attacks/s

Expected results

Expected damage per hit
125 damage
Expected damage per second
250 damage/s

Load the example in the workspace to reproduce these results. Display rounding does not change the underlying calculation.

How to use this tool

  1. Compare average hit damage and sustained damage rate with critical chance and multiplier.
  2. Set base hit damage, critical chance, critical multiplier, attacks per second in the indicated units.
  3. Calculate and compare expected damage per hit, expected damage per second.

Try this example

{
  "damage": 100,
  "chance": 25,
  "mult": 2,
  "rate": 2
}

Accuracy and scope

Idealized educational model. Enter measured values in the displayed units; real systems may require additional corrections. User-defined game-rule arithmetic; no current game mechanics or search-volume claims.

Is my data uploaded?

This tool runs locally in your browser. Input and output are not sent to a processing server. Copy or download your result before leaving the page.