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THE FEUTEX TOOLKIT

Texture Memory with Mipmaps

Estimate an uncompressed square power-of-two texture including its complete mip chain.

Game Design workspace● Runs in your browser
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02 Your result
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FormulaBase texture bytes = side**2*bytes; Complete mip chain bytes = (4*side**2-1)/3*bytes; All textures with mips = (4*side**2-1)/3*bytes*count

How to use this tool

  1. Estimate an uncompressed square power-of-two texture including its complete mip chain.
  2. Set texture side length, bytes per pixel, texture count in the indicated units.
  3. Calculate and compare base texture bytes, complete mip chain bytes, all textures with mips.

Try this example

{
  "side": 1024,
  "bytes": 4,
  "count": 10
}

Accuracy and scope

Square uncompressed textures only; excludes driver alignment, compression and streaming residency. User-defined game-rule arithmetic; no current game mechanics or search-volume claims.

Is my data uploaded?

This tool runs locally in your browser. Input and output are not sent to a processing server. Copy or download your result before leaving the page.