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THE FEUTEX TOOLKIT

Spawn Wave Budget

Calculate enemy counts under a fixed wave budget with reserved elite enemies.

Game Design workspace● Runs in your browser
01 Your input
02 Your result
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FormulaNormal enemies affordable = floor((budget-elite*count)/normal); Unused points = (budget-elite*count)%normal; Total enemies = count+floor((budget-elite*count)/normal)

Worked example

Inputs

Wave budget
100 points
Elite enemy cost
20 points
Reserved elite count
2 enemies
Normal enemy cost
6 points

Expected results

Normal enemies affordable
10 enemies
Unused points
0 points
Total enemies
12 enemies

Load the example in the workspace to reproduce these results. Display rounding does not change the underlying calculation.

How to use this tool

  1. Calculate enemy counts under a fixed wave budget with reserved elite enemies.
  2. Set wave budget, elite enemy cost, reserved elite count, normal enemy cost in the indicated units.
  3. Calculate and compare normal enemies affordable, unused points, total enemies.

Try this example

{
  "budget": 100,
  "elite": 20,
  "count": 2,
  "normal": 6
}

Accuracy and scope

Idealized educational model. Enter measured values in the displayed units; real systems may require additional corrections. User-defined game-rule arithmetic; no current game mechanics or search-volume claims.

Is my data uploaded?

This tool runs locally in your browser. Input and output are not sent to a processing server. Copy or download your result before leaving the page.