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THE FEUTEX TOOLKIT

Spawn Wave Budget

Calculate enemy counts under a fixed wave budget with reserved elite enemies.

Game Design workspace● Runs in your browser
01 Your input
02 Your result
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FormulaNormal enemies affordable = floor((budget-elite*count)/normal); Unused points = (budget-elite*count)%normal; Total enemies = count+floor((budget-elite*count)/normal)

How to use this tool

  1. Calculate enemy counts under a fixed wave budget with reserved elite enemies.
  2. Set wave budget, elite enemy cost, reserved elite count, normal enemy cost in the indicated units.
  3. Calculate and compare normal enemies affordable, unused points, total enemies.

Try this example

{
  "budget": 100,
  "elite": 20,
  "count": 2,
  "normal": 6
}

Accuracy and scope

Idealized educational model. Enter measured values in the displayed units; real systems may require additional corrections. User-defined game-rule arithmetic; no current game mechanics or search-volume claims.

Is my data uploaded?

This tool runs locally in your browser. Input and output are not sent to a processing server. Copy or download your result before leaving the page.