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THE FEUTEX TOOLKIT

Shield Recharge Window

Calculate shield recovered after a recharge delay and cap.

Gaming workspace● Runs in your browser
01 Your input
02 Your result
View or copy raw result data
FormulaRecovered = Math.min(maximum-current,Math.max(0,quiet_time-delay)*rate); Shield = Math.min(maximum,current+Math.max(0,quiet_time-delay)*rate)

Made for real tasks

  • Calculate shield recovered after a recharge delay and cap.
  • Compare two scenarios by changing the inputs and rerunning the tool.
Explore step-by-step workflows →

Worked example

Inputs

Current
20 points
Maximum
100 points
Quiet time
12 s
Delay
5 s
Rate
10 points/s

Expected results

Recovered
70 points
Shield
90 points

Load the example in the workspace to reproduce these results. Display rounding does not change the underlying calculation.

How to use this tool

  1. Enter current, maximum, quiet time, delay, rate.
  2. Use consistent units shown beside each input. Run the calculation and review the assumptions below.

Try this example

{
  "current": 20,
  "maximum": 100,
  "quiet_time": 12,
  "delay": 5,
  "rate": 10
}

Accuracy and scope

Recharge starts only after the entered continuous quiet-time delay, then proceeds linearly to the cap. No partial recharge before the delay, interruptions or recharge modifiers.

Is my data uploaded?

This tool runs locally in your browser. Input and output are not sent to a processing server. Copy or download your result before leaving the page.